The goal was to create an environment which would keep the Google Doodler's team aware of everything that happened in the World Cup.
Technology stack: Phantomjs for scraping and saving Instagram screenshots, Ruby, Rails, and Async Message-queue Processing for social media data import.
Bravorama was an interactive installation for "Salão do Automóvel" in São Paulo - Brazil. I was responsible to integrate physical controllers with the game and to make the cars move through the trail.
Technology stack: Unity3d, Serial communication and Python (Autodesk Maya script to extract trail points for the game)
A rock-paper-scissors style game. I was responsible for the real-time PvP communication and backend services.
Technology stack: PHP, WebSockets, HTML5
Grow With Us
A real-time campaign where users can follow the sustainable farming process via a livestream feed from cameras placed in the farmer’s hats. For ten days, visitors could interact with the farmers who grow the tomatoes, get to know them, and ask questions.
Technology stack: PHP, HTML5
Axe: Throne of Love
Which is the most popular family name in Brazil? In this campaign we've indexed the number of friends, checkins, and all the data we could extract from user's Facebook, and provide a real-time analysis of that.